Read More: Here Are A Few Of The Amazing Things You Can Do In 'Breath of the Wild' Or the time my stubborn, ornery horse walked us right off a cliff. Or the many times I solved ridiculously challenging Shrine puzzles thanks to a moment of genius (or happy accident!) or clever suggestion from my 6-year-old. It took me a few harrowing tries, but I finally brought the monster down and took his treasure, which was half-buried in the dirt. The massive beast was sleeping atop a huge mound, surrounded by smaller minions. Then I let my son play for a few minutes and he stumbled across a third. Later, I found another one, far below a giant hole in the ground and avoided him, too. There's the time I found a massive ogre of some sort sleeping in a bog, and left him alone for fear he'd crush me. The stories you tell your friends about this game will be your own, unique and fascinating and sometimes funny, too. But the backdrop to that story is your own adventure, and Nintendo uses organic, emergent storytelling in one of the most effective ways I've ever seen in a game. There's a story here, of course, which you uncover as you play in a totally open-ended, non-linear fashion. Everywhere you go there's something to explore, some incredible discovery to make. You don't simply trudge across big open spaces. The shrines and dungeons that you encounter offer their own more distilled and focused puzzles, each with its own creative twist, but the world itself is not just open for openness' sake. The entire world of Breath of the Wild is a carefully crafted, carefully designed open-world puzzle. That it borrows from so many other open-world games, from Far Cry to Skyrim doesn't change the fact: What Nintendo has done here is something incredibly special. It's unflinchingly ambitious and tirelessly innovative, and yet it feels like the natural culmination of decades of game design experience rolled into one big, awe-inspiring experience. It's one of the best video games I've ever played. The Legend Of Zelda: Breath Of The Wild isn't just the best Zelda game I've ever played. Fortunately, if you talk to everyone and do the little tasks asked of you, you'll probably find a fire elixir or two along the way. That lava-spewing volcano in the distance? Better dress appropriately, or at least find some fire elixirs. The only question is how best to make your journey. That distant shrine overlooking the sea? Go there. Some powers you find later into the game may help you traverse the world more easily or quickly, but after the game's opening segment, there's nothing gating you off from exploring every last inch of the massive world spread out before you. You might discover along the way that you need better provisions-outfits that ward against heat or cold, for instance, or potions and meals that do the same. You can go anywhere and do anything in The Legend of Zelda: Breath of the Wild. You might not be ready for what you find, but there's nothing stopping you from trying.
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